AI Insights · Timothy · July 2022
Top 5 Boxing Games Performance in New Zealand - Q2 2022
Discover the performance trends of the top 5 boxing games in New Zealand for Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 boxing games on a unified platform in New Zealand displayed diverse performance metrics. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each game.
Real Boxing 2 from Vivid Games S.A. experienced a significant increase in weekly revenue, peaking at around $739 in the week of June 20. Weekly downloads showed a notable rise mid-quarter, reaching 1.3K in the week of June 13. Active users also saw growth, moving from 2.2K at the beginning of the quarter to a peak of 3.4K in the same week.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS had a varied performance. Weekly revenue peaked at approximately $297 in the week of April 18. Downloads and active users saw a general decline, with downloads dropping from 1.4K at the start of the quarter to 460 by the end and active users decreasing from 4.7K to 3.3K over the same period.
Level Up Runner from Lion Studios showed fluctuating trends. The game’s weekly downloads peaked at 619 in mid-April but later declined to 140 by the end of June. Active users followed a similar pattern, peaking at around 1.1K in April before falling to 357. Revenue remained minimal throughout the quarter, with a peak of $17 in late March.
Punch Bob by CASUAL AZUR GAMES remained steady in terms of downloads and active users. Downloads fluctuated between 150 and 382, while active users ranged from 160 to 400 over the quarter.
Punchy Race: Run & Fight Game, also by CASUAL AZUR GAMES, saw modest performance metrics. Downloads peaked at 427 in early May but decreased to 86 by the end of June. Active users were relatively stable, ranging from 420 to 876 throughout the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.